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Title and Introduction: |
Swing
for the Fences
In this unit you will learn how to use percentages
to create pie charts. You will also
learn a little bit about baseball in the process. |
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Subject: |
Math |
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Topic: |
Percentages and Pie charts |
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Objectives: |
Students will be able to compare, order, and
determine equivalence of fractions, decimals, percents, whole numbers, and
integers. |
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Procedures: |
Day 1: Introducing the Lesson
First the students must learn how to transform
ratios into percentages. Using cross multiplication, explain to students how
75/100 = 75% and other numbers of varying difficulty. 25/625 = ?/100
à2500
= 625x
à
2500/625 = x
à
x = 4% In this equation we start with the ratio 25 over
625. By using cross multiplication we
see that we have the equation 2500 is equal to 625 multiplied times the
variable x. After dividing 625 from
2500 we have x equaling 4, which is actually a percentage since it is over
100. Any numbers can be substituted
in for the 25 and the 625 and this process will still work. Place
more examples on the board, having students go up front to work them out in
front of the class. When it seems that the students understand the concept of
cross multiplication to transform ratios to percentages, you must now attempt
to address how baseball statistics can be used in this same way. Ask the
class who their favorite baseball player is.
Try to get out of them why they like that particular player. After a couple students have answered,
tell them that baseball can also use percentages and ratio. At this point the class should divided
into groups of 2 or 3 students per group.
Make sure that there is an even number of groups. Multiples of 8 are recommended, but are
not needed. After the class is divided up, explain to the students that this
group is their group for the next couple of days for their fantasy baseball
team. Day 2: Giving the teams and doing
calculations
When the
students enter the classroom have them get into their groups, which were
assigned the previous class period.
At this point the baseball cards will be passed out, representing the
group’s fantasy baseball team. The
distribution of the cards should be completely random. Shuffle the cards, which should be comprised
of all players who had at least 500 plate appearances the previous year, and
hand them out one at a time to the successive groups. Each group needs to end up with 9 baseball
cards each. These 9 players will make
up the batting lineup for each team.
The students will be able to decide in what order to bat each player
according to their own strategy/liking. Before
creating the spinners, we will have to create a chart, which will guide the
groups in creating their spinners for each player. Create a table on the board with the following headings: NAME, AB, BB, PLATE APP, HITS, 1B, 2B, 3B, HR,
OUT, SO, Name: The name of the baseball player AB: At-bats, this is clearly marked on the back of
the card. BB: Base on Balls (Walks) Plate App: Total Plate Appearances, this is the At
Bat’s plus the Base on Balls (AB+BB=Plate App) Hits: Total number of hits, stated on the card 1b: Singles, taken by adding doubles, triples, and
homeruns and subtracting that from the hits. (Hits- (2b+3b+HR)=1b 2b: Doubles 3b: Triples HR: Homeruns OUT: Total outs which weren’t strikeouts, At Bat’s
minus hits minus strikeouts. (AB-Hits-SO=OUT) SO: Strike Outs With this table filled in the class can easily
begin to calculate percentages and, therefore, degrees of their circles. Example: Jim Thome – 579 AB – 111 BB’s – 690 Plate App –
154 Hits – 74 1b – 30 2b – 3 3b – 47 HR’s – 243 OUTS – 182 So Use this Jim Thome example to explain how to
create the degrees of the pie chart.
The figures being expressed on the spinner are 1B, 2B, 3B, HR, BB,
OUT, SO. First we must convert all these stats to percentages. To do so take the stat we know, divided by
the plate appearances set equal to the variable x over 100. So, in our example of Jim Thome. To calculate the percentage of singles to
total plate appearance just use cross multiplication as taught earlier: 74/690 = x/100
à690x
= 7400
à
x = 7400/690
à
x = 10.7% So, singles will take up 10.7% of the
spinner. Now, we must convert this
percentage to degrees using the same steps. 10.7/100 = x/360°
à
100x = 3852
à
x = 38.5° Have the students create a new table for each
player so that they can record their calculations of percentage and degrees
in writing so the do not lose them.
Again, the same calculation should be done for 1B, 2B, 3B, HR, BB,
OUT, SO. In the end, all of the
degrees should add up to 360 and the percentages should add up to 100. If they do not there was an error in
calculation and they should be double-checked. Try to complete all calculations on this day. Day 3: Creating the spinners
It is now time to create the spinners for each
player. The spinners will be made of
manila folders cut into circles, which have a 9” diameter. Compasses would work best to get a nicely
shaped circle. First, have the students cut out 9 circles, one
for each player. Have them poke a
hole in the very center when making their circle with the compass. This hole
will be used to insert the pencil for the spinning itself. To create the spinner 1. Cut
the circle using scissors and the compass. 2. Draw
a radian from the center of the circle to the outside edge; it does not
matter where as long as it is a straight line. 3. Using
a protractor and the chart with the degrees that the students created
yesterday, start creating the “pie chart” that will be used as a spinner. 4. As
the students make the different lines for the sections, make sure they are
labeling as they go (1b, 2b, 3b, HR, BB, Outs, SO). 5. The
students can put the different categories in any order that they choose
around the circle. 6. Be
sure to put the name of the baseball player on the back of the spinner when
the construction is complete. Sample:
This is a visual of what the spinner should look
like, without the labels though. Each
of the sections should have a label saying which category it stands for. In the middle of the circle, where the
hole is, the students will use a bent paper clip, so that there is a sharp
edge pointing out, and spin it around the tip of a pencil, which is stuck in
the hole. This should give adequate
spinning action, while being small enough to be able to hit even the smallest
of sections of the pie graph. Day 4: Playing the games
If all
groups are finished with their calculations then they are ready to play the
games. Have every team come up with
their own team name, and write each one on the board. Under each name you will make marks for
wins and losses to keep track of the current standings. All games will be played with the
following rules. 1. A
coin flip will decide the home team (they bat second). 2. There
will be 3 outs to an inning. 3. There
must be some sort of “field” for each game.
Markers must be present for each base, and also markers representing
runners on base. These markers can be
erasers, pencils, pens, etc. Be
creative. 4. Games
will be played for 5 innings, or until the time is up (10 minutes per game). 5. If
there is a tie at the end of 5 innings or when time expires there will be a
“spin off”. Each team gets to select
their batter and the two teams go head to head. The player with the better hit wins. Keep spinning until someone wins. The order from worst to best is as follows:
SO<OUT<BB<1B<2B<3B<HR 6. When
runners are on base, they advance the same number of bases as does the
hitter. Example: If there are runners
on first and second and the player up to bat hits a double. The runner from second base moves 2 bases
and scores. The runner from first
moves 2 bases to third base. The
runner who was hitting moves 2 bases to second base. 7. The
team with the high score wins. 8. The
home team must be the last team to bat.
If time is getting close to being called and the home team has just
batted, do not continue on to the next inning. As teams play against each other for the first
game, decide which side of the room to place the winners and which side to
place the losing team. After the
first round have teams that won, play other teams that won and teams that
lost play other teams that lost.
Basically, just make so that teams do not play the same team again. The 2 teams with the best records after
playing 7 games will go on to the World Series. Day 5: The World Series
After 7 games, hopefully 2 teams emerge
as the winning teams, if not, however, a couple quick 3-inning games could
prove to show the better if a few teams are equal in wins. The final two teams are ready to show off
their skills in the 9 inning World Series.
This is a relaxing day after learning something
new and those not in the game could be rewarded by having snacks and pop,
maybe even some things normally associated with baseball fields (popcorn, cotton
candy, soda, etc). For the playing of this World Series, both teams
should set up two desks up front, apart from each other, where they will each
do their spinning. As the teacher,
you will take care of the scoring and the people on base by drawing a
baseball diamond on the board, and moving the base runners and marking the
scores as they occur. In the end, one team will emerge victorious and
will have their names put onto a trophy, which stays in the room for the
annual event. |
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Evaluation: |
Evaluation
of the students will come down to 2 sections, participation and correctness. 1. Participation:
Did the student stay actively involved in the activity? Did the student disrupt the class or do
things that weren’t conducive to learning? Did the student do his/her part in
the group? (10 points) 2. Correctness:
Did the student, and his/her group, create a pie chart with accurate
information? Did they use cross
multiplication to come up with their answers? (10 points) |
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Materials: |
1. Baseball
Cards (9 per group, all different athletes) 2. Scissors 3. paper
clips (1 per group) 4. Manila
Folders 5. Compass 6. Protractor |
Keep exploring more with cross
multiplication in sports by looking at stats on the Internet.